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Simon Willison·· 3 小時前AI 評分44

AI 大規模反編譯遊戲:既令人振奮,也令人不安

AI is mass decompiling games. That's both awesome and scary.

AI 導讀

AI 正大規模反編譯現有遊戲,促成不同遊戲混搭,並帶動遊戲保存項目增加。這項技術亦可用於任何軟件,帶來軟件被任意使用、企業竊取競爭對手成果,以及付費遊戲或應用程式違背持有者意願被開源等風險。另一方面,舊遊戲可移植、修改和強化,並更容易在新硬件上運行,部分可透過 WebAssembly 在瀏覽器遊玩。

正文

14th October 2026 - Link Blog

AI is mass decompiling games. That's both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).

I like how this piece captures both the positives and the negatives of this new development:

Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]

This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[

With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.

來源:Simon Willison · simonwillison.net