Show HN:Uncracked City,一款可盤問説謊 LLM 嫌疑人的偵探遊戲
Show HN: Uncracked City, detective game where you question LLM suspects that lie
Uncracked City 是一款讓玩家盤問會説謊的 LLM 嫌疑人、破解案件的偵探遊戲,每宗案件都以真實城市和公共場所為背景。遊戲目前免費於 Android 推出,iOS 版本仍待 Apple 審核,並支援六種常用語言。創作者長遠希望推出每週案件、私人派對模式及 MCP,讓遊戲主持人自行設計劇情。
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Show HN: Uncracked City, detective game where you question LLM suspects that lie (uncracked.city) 22 points by passkey15102 hours ago | hide | past | favorite | 9 comments To give you some context on the project. I'm a solo founder and I use AI heavily in my work. The idea came from wanting players to discover cities. Each city has its own history, so every case is set in a real city with real public places. The crime and the people are on other hand invented. The part that I care most is the playable aspect of the game, a model plays the detective and must solve the case before it goes live. As of today: it's free on Android, the iOS version is still waiting to be reviewed by Apple. It's available in six popular languages, but adding more languages is just a matter of time and demand.My long term vision if it takes off: weekly cases, private parties like a team-building escape game, an MCP so a game master can build their own scenario from ChatGPT or Claude, and maybe tourism offices since players travel the world. help
unintelligibled45 minutes ago | next[–] You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them. reply
ghgr34 minutes ago | prev | next[–] Cool concept! It reminds me of the 1985 videogame Where in the World Is Carmen Sandiego. What a blast! reply
patrickskim26 minutes ago | prev | next[–] haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session. reply
reactordev1 hour ago | prev | next[–] When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective. reply
gregsadetsky2 hours ago | parent | next[–] This one? https://www.macintoshrepository.org/3485-sherlock-holmes-con... reply
mikepurvis38 minutes ago | parent | prev | next[–] People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg https://intfiction.org/t/glulxe-with-llm-based-user-input-pa... reply
loloquwowndueo1 hour ago | prev[–] Talking to lying LLMs is what I do all day for work. Can’t imagine I’d want to do the same in my free time. reply
hxugufjfjf1 hour ago | parent[–] Same. Also, staring at a screen. reply
mikepurvis43 minutes ago | root | parent[–] I wonder if you could do it all over voice, say while alone in the car. reply
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