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Hacker News:AI 熱帖·· 5 小時前AI 評分67

Kino 推出 AI 媒體管理與影片編輯工具

Launch HN: Kino AI (YC S23) – AI media manager and video editor

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Kino 推出 AI 媒體管理與影片編輯工具,整合素材儲存、時間軸編輯和團隊審閲,並支援 Agent 與同事協作。編輯器採用基於 Remotion 的 code-first 設計,Codex、Claude Code 和團隊成員可共同編輯同一時間軸,並透過即時協作和評註交流。

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Launch HN: Kino AI (YC S23) – AI media manager and video editor 12 points by lukeigel48 minutes ago | hide | past | favorite | 6 comments Hi HN! I'm Luke from Kino (https://kino.ai). Kino lets you make great videos with your agents and your teammates. Storage of footage and assets, a rich video editor, and review links for teammates are all bundled into one. Your colleagues and Codex / Claude Code can work on the same timeline with review notes and footage all in one place. See a basic overview at https://kino.ai/walkthrough-video and our launch video (made entirely with Kino!) at https://kino.ai/launch-video Opus 5.5 can edit videos and make great motion graphics now. But with a raw agent harness, you need to describe tiny edits either in words or in quick one-off UIs, you can’t refer to footage shared across your devices, and feedback from teammates comes as screenshots on Slack. Kino is code-first. All editing, all motion graphics, all dragging of timeline items around, all teammate comments, and all 3D scenes are expressed as code, built on Remotion. This was hard to get right, as we found ourselves building a what-you-see-is-what-you-get editor for React, which we then turned into a video editor. For our launch video I told Claude-with-Kino to find a macOS Leopard install disk and reskin our whole video to match. Kino is also fully collaborative and real-time, so you can see your teammates' cursors and exactly which part of the timeline they’re currently watching. For our launch video I had 5+ agents editing the timeline concurrently while my friend Donald had his swarm working a few minutes further down. Donald had one agent rotoscoping to make our visual effects work, I had an LLM color grading all media via our LUT support, and we both made tiny tweaks to the timeline along the way. To make this code-first editor work with video footage, everything gets transcribed, embedded, described, and face-detected. You can scrub your footage locally after you drag it in, but we upload a low-res proxy so your teammates and cloud inference can see it. This local scrubbing plus custom pro media decoders means you can drag a 250GB ProRes clip from your new iPhone right into your Kino timeline. We built custom decoders for professional codecs such as ProRes, BRAW, R3D, and more (see my extremely successful nine point HN post https://news.ycombinator.com/item?id=50198052). None of the performance we’re getting would have been possible before WebCodecs and libraries like Mediabunny. I grew up making YouTube videos, and during my undergrad at MIT I co-directed a 3.5 hour archival footage documentary on the history of my school and technological development in America (https://regressions.net). Much of the work was logging footage, managing hard drives, manually syncing Premiere project state, and planning our movie in a spreadsheet. Our first launch in 2023 proclaimed that Kino was "Silicon Valley meets Hollywood." It was more like Palantir for Hollywood; we ran bespoke on-prem Kino deployments with our team of forward deployed engineers on shows like Survivor and A24's Beef. It was a rush, but it felt like the slowest way to improve video editing for the whole world. Bound by the Avid Media Composer and strict studio security rules, we couldn't touch frontier models, and we couldn't make editors >10x faster. So in 2025, we rebuilt Kino as a true editor, and we took a bet on coding-as-editing. Everything in Kino has a URL: projects, clips, footage, comments and replies, even a single frame and the line of code that draws it. Projects and media living in one place and everything being addressable means that your agents and team have a single, editable source of truth for video production. At a lower level, I now paste Kino links into my agent constantly, whether it’s making sure Codex knows exactly which timeline item (among thousands) I am referring to or which teammate’s comment needs fixing. We have teams managing their whole company’s media in Kino, spinning up agents to make new videos every day, then using review links to flag issues. One founder ships ads like this: each day he uses Kino's YouTube support to find b-roll he is allowed to use, he edits something, his co-founder leaves notes such as “we need to use this clip instead” and his agent can then apply them. Full-time filmmakers are also using Kino. They tend to resemble “toxenmaxxer” software developers, where 15+ agents iterate on a single project, each trusting Kino as the source of truth for timeline state, graphics, media, everything. The full editor is free, including unlimited imports and exports, real-time collaboration and MCP access for your own agent. Pro is $25 per editor per month and adds unlimited MCP tool calls, share links, more storage, YouTube search, and the ability to edit alongside your team. You can download it at https://kino.ai. We have not yet released Kino for the pure web browser, just Electron for now. If you make videos personally, if you have ProRes media and you want to try to break Kino, if you have legacy video editor projects to bring in, or if you want to make more content for your company, we'd love to hear how Kino works for you. help Image 2moinism18 minutes ago | next[–] Truly amazing work Luke and team! Been following Kino for a while now and just looked at your website (a lot better than prev!) the other day. I'm also working on an agentic video product (chatoctopus.com), and I can tell how hard it is compared to what influencer of X (Opus made it in an hour, etc) make it seem like. They don't tell how many times they corrected it, how long it took, and how much it cost. You are one of the four YC companies I know of (Cardboard, Palmier, and Motion/Mosaic being other three) working on that, so I keep visiting occasionally to see if I can get "inspired" by something new. reply Image 3lukeigel1 minute ago | parent | next[–] Thanks for the kind words! A new user who has also trudged through these many new "agentic editors" said that the following things set Kino apart in his mind (copying this over from his message): - True multiplayer Google Docs like editing, which legacy NLEs haven’t done particularly well - Integrated review and feedback - Support for local media, which a lot of cloud editors lack To support the above we needed to build beyond just a single player editor that agents love. All the infrastructure for collaboration, storage, and complex projects had to come too. reply Image 4ftchd26 minutes ago | prev | next[–] Why did you choose Remotion vs other solutions (there's like 3-4 other now, including one from HeyGen)? reply Image 5lukeigel5 minutes ago | parent | next[–] When we started it was just Remotion, but yes tons of other options have exploded onto the scene. Long-term we want to be as zen as possible, where Opus 5.5 and its successors make graphics and edit videos in whatever form hobbles them the least. So far, Remotion has allowed us to achieve WYSIWYG editing while also handling very complex timelines with heavy duty media formats reply Image 6moinism15 minutes ago | parent | prev | next[–] OP can add their answer but I'm also in the same boat (building chatoctopus.com) and would say Remotion is well-established as a video framework and also has a lot better support for infra/rendering. Rendering takes a lot of time and Remotion's Lambda fanout is amazing for speed up. Others feel vibe-coded (looking at you hyperframes), and LLMs have to learn their syntax from scratch. X influencer forget to tell you how slow your output would be. reply Image 7irura13 minutes ago | prev[–] Good stuff! reply Image 8 Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact Search:

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